Here goes.
The opposing armies have been stumbling around in the lost valley for weeks. Plagues of mosquitoes, vindictive natives and horrible weather conditions have made the stay less than fun. The armies have lost their supplies and the troops are threatening to leave. The forces have been spying on eachother for days not daring to commit to battle as they are starving. As the forces travel to the north of the valley the landscape changes and the heat and mosquitoes dissipates. The haunted crags are sparcely vegetated with pinetrees and low shrub.
A type of huge birds of prey have made their nests in the surrounding landscape. Scattered across the battlefield a number nests hide their delicious content. The eggs could feed your army for a long time. However the opposing forces have had the same idea and as they rush to the nests for the eggs the two armies clash in a desperate struggle for survival.
Before the game, after you set up terrain, the game master places 5 nests in appropriate locations on the battlefield.
Any unit can pick up the eggs by touching them during their own movement phase. Each egg in your possession at the end of the game gives you 250 VP. You cannot pick up an egg if you are charging or failing a charge.
Picking up the eggs are not without danger. Far above the battlefield the huge birds of prey are watching over their eggs, eager to protect their unborn young, they will swoop down and attack a randomly selected unit carrying an egg. Only one unit will be attacked each turn. If no unit has an egg, the birds will not attack. If a unit is attacked by a bird, roll on the table below to see what happens. Roll for the birds at the start of each playerturn. If a unit is wiped out or flees for any reason, they drop the egg at the spot they died or flees from. If the unit breaks from combat, the winning side may choose a unit on the winning side of the combat and in in contact with the egg bearing unit to pick up the egg. A unit can have multiple eggs.
D6 roll:
1: Grabbit. The bird steals the egg back(remove the counter form play)
2: Flap flap: The huge wings of the giant bird creates a windgust that moves the unit d3 in a random direction, retaining its facing, if the unit is in close combat, move the entire combat.
3: screech: the birds screech at the unit, making it impossible for the unit to hear any orders. Until the end of the turn the unit cannot use the generals leadership, unless he is in the unit.
4-5: Claw! the bird claws at the unit to get at the egg. the unit suffers d6 strength 4 hits.
6: Nesting material. The bird grabs the units standard for nesting material, remove the standard bearer from play, as he desperately clings to the standard in a vain attempt to hinder the bird from taking it. If the unit has no standard, treat this as a Claw! result instead.
The opposing armies have been stumbling around in the lost valley for weeks. Plagues of mosquitoes, vindictive natives and horrible weather conditions have made the stay less than fun. The armies have lost their supplies and the troops are threatening to leave. The forces have been spying on eachother for days not daring to commit to battle as they are starving. As the forces travel to the north of the valley the landscape changes and the heat and mosquitoes dissipates. The haunted crags are sparcely vegetated with pinetrees and low shrub.
A type of huge birds of prey have made their nests in the surrounding landscape. Scattered across the battlefield a number nests hide their delicious content. The eggs could feed your army for a long time. However the opposing forces have had the same idea and as they rush to the nests for the eggs the two armies clash in a desperate struggle for survival.
Before the game, after you set up terrain, the game master places 5 nests in appropriate locations on the battlefield.
Any unit can pick up the eggs by touching them during their own movement phase. Each egg in your possession at the end of the game gives you 250 VP. You cannot pick up an egg if you are charging or failing a charge.
Picking up the eggs are not without danger. Far above the battlefield the huge birds of prey are watching over their eggs, eager to protect their unborn young, they will swoop down and attack a randomly selected unit carrying an egg. Only one unit will be attacked each turn. If no unit has an egg, the birds will not attack. If a unit is attacked by a bird, roll on the table below to see what happens. Roll for the birds at the start of each playerturn. If a unit is wiped out or flees for any reason, they drop the egg at the spot they died or flees from. If the unit breaks from combat, the winning side may choose a unit on the winning side of the combat and in in contact with the egg bearing unit to pick up the egg. A unit can have multiple eggs.
D6 roll:
1: Grabbit. The bird steals the egg back(remove the counter form play)
2: Flap flap: The huge wings of the giant bird creates a windgust that moves the unit d3 in a random direction, retaining its facing, if the unit is in close combat, move the entire combat.
3: screech: the birds screech at the unit, making it impossible for the unit to hear any orders. Until the end of the turn the unit cannot use the generals leadership, unless he is in the unit.
4-5: Claw! the bird claws at the unit to get at the egg. the unit suffers d6 strength 4 hits.
6: Nesting material. The bird grabs the units standard for nesting material, remove the standard bearer from play, as he desperately clings to the standard in a vain attempt to hinder the bird from taking it. If the unit has no standard, treat this as a Claw! result instead.